![]() ![]() Still, the bond that forms between the player and the core group is such a delightfully engrossing part of Persona’s appeal that it is possible to offset some misgivings. You expect some whiffed shots in stories that take literal days to get through, but it’d be a lot more comforting I’m sure if the biggest whiffs were in something far more trivial than the journey of important characters. Kanji’s story is the standout example of this, as what could have been something with real emotional heft for the character is fumbled in a manner that wasn’t exactly ascent in Persona 5 at times either. Later party character’s generally come good as you dive deeper into their personal tales, but there’s some muddy stuff in how those stories get handled along the way. Out of all non-party members, her impact on your time in Inaba is felt most strongly of all. It’s very difficult to get her sing-song rendition of the Junes megastore’s catchy theme tune out of your head. Yu’s young cousin Nanako is an adorable bright light in an otherwise grim time. That’s not to say Persona 4 doesn’t have anything else to offer in terms of its cast. So yeah, there’s my favourite and entirely subjective opinion on who’s best. A bright and brash bundle of energy that does more to help settle Yu and the player into Inaba’s inner workings than anything else. Chie, on the other hand, is one of the series’ strongest characters from the off. Yosuke is a pretty safe introduction to the what will be Yu’s party members going forward, but he benefits from the layers story progression brings to his personality. Yu’s first friends are the accident-prone doofus Yosuke Hanamura and the fiery, high-energy Chie Satonaka. ![]() Much as it is with Persona 5, it’s easier to get attached to the characters introduced earlier in the game than it is for the later entrants, and the ‘adorable mascot’ party member (Teddie, a waddling hollow bear-like creature) will probably annoy more than endear for most. As with any Persona game, the colossal amount of time spent with your allies will inevitably bring about favourites, and what I’m sure will be entirely subjective arguments about which character is best. Some will be allies in Yu’s battles within the TV dimension, others will be constants in the real world. ![]() There’s of course the small matter of getting to know the cast of characters that inhabit Inaba in that time. In these early hours, the player is introduced to the overall structure to both real world and shadow world interaction they’ll be following over the next 70-100 hour – from the awakening of Personas to social interactions. ![]() Yu and his friends eventually take to the shadow world in search of answers to the mystery behind the killings, and in hopes of preventing the death of another fellow student. The difference here is they take on aspects of a sinister force’s latest target rather than that of a corrupt adults who need a metaversal epiphany. If Persona 5 was you entry point into the series,then it’s not much different from the Palaces in that game and how they manifest. This shadow world is filled with monsters and its look is determined by whatever the dominant personality is in it. These things come together when Yu and his newfound friends discover a hidden world within the television that could well be connected to the recent killings. A channel that seems to show the potential victims of a murder spree. The schoolgirl that finds her subsequently ends up dead in much the same way, and now mutterings of an urban legend about a mysterious television channel are bubbling up. Not long after Yu’s arrival, a reporter is found dead, hanging from an antenna. ![]()
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